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Asset Types are dynamic models of Asset structures that minimise configuration effort by providing a standard base that can be used for similar Assets that have a common function and construction.
Asset Types are the building blocks for the physical Asset hierarchy; they are used to create the Asset Trees that duplicate the basic divisions of all physical Assets, from a general level, for example a motor, down to the Component level, for example a shaft on a motor.
All information related to an Asset Type is configured only once, in one place, and Assets and Components are configured using the properties and descendant items defined for an Asset Type.
Definitions
These definitions apply to Asset Types.
Term |
Description |
Asset Type |
Generic standard for Assets with common properties, function and construction. Configured in the Asset Type Tree. Examples are “PUMP” or “GEARBOX” or “SHAFT”. |
Asset Type model |
Comprises an Asset Type with its tree structure of related Asset Type Placeholders, In-place Asset Types, Components, Component Placeholders and Tasks. Created and maintained in the Asset Type Tree. Consists of:
|
Asset Type Tree |
Tree view of all Asset Type models. |
An Asset Type can be re-used in the Asset Type Tree to create:
All re-used Asset Types inherit the original Asset Type’s properties.
A descendant Sub Asset Type in the Asset Type Tree inherits its ancestor’s Asset Type properties.
For example, the Asset Type for a motor contains all the information that is common to all motors and can be used as the basis for an “AC MOTOR” Asset Type and a “DC MOTOR” Asset Type. All properties of the “MOTOR” Asset Type are configured only once, in one place, and are inherited when the “MOTOR” Asset Type is re-used to create an “AC MOTOR” Asset Type or a “DC MOTOR” Asset Type.