Introducing Assets

Assets are configured using data collected for the physical Assets in an actual plant, factory or facility.

The Asset Tree hierarchy shows divisions within the plant or factory, from a general level down to the level at which costs need to be measured, which is referred to as the MSI (Maintenance Significant Item) level.

Each Asset is based on an Asset Type, which defines common properties relating to the type of Asset.

The actual values for the physical Asset's properties are configured and defined for the Asset, not the Asset Type.

Definitions

These definitions apply to Assets.

Term

Description

Asset

A unique/specific physical Asset in a factory or facility.

Based on an Asset Type.

Properties in each tab are inherited from the Asset Type, or added and modified specifically for the Asset.

Configured in the Asset Tree.

Asset model

A physical Asset and its tree structure of Components and Tasks.

Asset models are created and maintained in the Asset Tree.

Inherits all items defined in the Asset Type model for the Asset Type on which the Asset is based.

Items can be added and modified specifically for the Asset.

Consists of:

  • Asset

  • Components

  • Tasks linked to each Component

  • Tasks linked to the Asset

Asset Tree

Hierarchical tree structure of all physical Assets in the Asset Register, and their Asset models.

Inheritance of Asset Type Properties

A physical Asset in the Asset Tree inherits all the properties of the Asset Type on which it is based.

Properties that are not relevant to a specific Asset can be overridden, and other properties that are only relevant to a specific Asset can be added.

This functionality is enormously powerful and reduces the amount of work required to implement and maintain the necessary structures.

 

Example

The properties that are common to all motors are configured once for the “Motor” Asset Type.

Physical motors in the plant or factory that are configured in the Asset Tree hierarchy inherit all the properties of the “Motor” Asset Type.

If all motors require an additional property then the property only needs to be added to the “Motor” Asset Type; all motors (physical Assets) in the Asset Tree hierarchy that are based on the “Motor” Asset Type automatically inherit the new property.

 

 

Business rules

Please note!

Maintenance history

Maintenance history is kept for Assets that are based on or derived from the following maintenance significant items in the Asset Type Tree.